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October 8, 2011
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Well, 100K I missed being in Europe but here are 101K, thank you guys for keeping coming even tough I am not submitting much for some time :)

Sooo. Its a post compo edition of my entree to LudumDare 21
Real entree here [link]

I would not really call it a game , more of a prototype of one, and not a very good one at that :D
Seems I managed to get in to a top 10% of entree in "innovation". Guess those who voted so never played Toribash :D

Anyways worked a little on presentation for post compo entree. As it was pure code by the end of LD21 decided to have little bit of fun and add textures and sounds trough pure code too. Results? This weights 75K without a font :D And almost no loading as a bonus :)

Things used and done:
Used Box2D
Used AS3 SFXr for sounds [link]
GreeenShock TweenLite
bit101 components for buttons

Other then that, ~1200 lines of my code among which is Texture class for generating star sky, ship alloy and crates textures. Was fun to do :D Especially am proud of starry sky at the back :)

Code on wonderfl.net: [link]
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:iconshadowycupcakes:
I was too busy grabbing his shoulders and making him rock out. XD
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:iconmisskorija:
MissKorija Aug 20, 2012  Hobbyist Digital Artist
lame.... :(
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:iconmashabelyankina:
А-а-а

Как пройти?
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:iconwonderwhy-er:
Хех, ну да, это не так легко :) Я сам не всегда прохожу :)
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:iconnabagaca:
i tried fullscreen but i didnt work :(
Reply
:iconwonderwhy-er:
Hmm, going fullscreen is not allowed on DA it seems. You can click download, it will be better this way probably.
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:iconnabagaca:
i tried fullscreen and it wouldnt work :(
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:iconrahzizzle:
Rahzizzle Nov 11, 2011  Professional Interface Designer
awesome! I can't beat it =P
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:iconwonderwhy-er:
Haha, tried and in 10 minutes failed to bit it too :D Though usually I do :D
Well yeah it needs more work on controls, predictability of action results and probably some changes. Like magnet boots or something :D
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