Well this was done in 23 minutes. I got to institute too early and had 30 minutes free. I needed to make gradient look little bit cloudy. So I decided to try one thing and it looks much better then I tough
So sometimes my work is fast and fun
Well feel free to play with parameters
Sorry didnt have time to name them.
Ok. Edited and added some more options. And stretched it, so it is bigger now. May lag.
ScaleX/ScaleY stretch of displacement map
Octaves 1-3 for how complex it is. Each octave is additional layer of map which is stretched 2 times less then previous.
Displacement Strength multiplier for displacement effect.
Type well type of function.
SpX/SpY speed with which each layer moves.
Was implementing this in to the project and played with background gradient a little. Looks more interesting now
P.S Got one idea how to make interactive water based on standart bitmap operation
Though i don't have time to try it at the moment...