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©2009-2010 *wonderwhy-ER
:iconwonderwhy-er:

Artist's Comments

So this is quickly made unfinished work. I want to play with it little bit more but I will be out for few days so posting as is.

Just push Load and pick your MP3 to hear it.

Used class library made by Christopher Martin-Sperry which you can get here [link] It allows to load MP3 from byte array which you can read from local HDD.

This work is unfinished and will be updated later.

Comments


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:iconrocketlord06:
Awesome, I've been trying to figure this out for ages. Clearly I have got a long way to go, till I'm at this level.

Great Work :D

--
.. and so it was concluded rockets are fun and pretty, the end.

What a nice story that was :)
:iconflashygoodness:
haha, that's awesome! I'd like to utilize an MP3-loading feature such as this for an upcoming Flash game project of mine. =)

--
:music: Listen: Flashy Music Gallery
:music: Follow: #Flashybox
I am singing the song that gives birth to the universe.
:iconwonderwhy-er:
Missed little problem tough... Don't have time to fix now... If you load two songs simultaneously they both will play :D

And yeah Adobe kind of missed Sound.loadFromByteArray method... Hope they add it in Flash 11. Tough this works too more or less. Not with all encodings tough...

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconwonderwhy-er:
Heh just wanted to write to you :D So check this thing out. Try playing your 160+ songs and see if it crops them down. If it does there is not much point in part of the experiment related to what we spoke about before. Tough there is more to it ;)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconflashygoodness:
There does not appear to be any audible loss of quality when I play my 192kbps MP3s in this engine. =)

--
:music: Listen: Flashy Music Gallery
:music: Follow: #Flashybox
I am singing the song that gives birth to the universe.
:iconwonderwhy-er:
Ok. That means I can fake storing MP3 of higher quality... Tough it may be far from being efficient in terms of size because of that faking(storing not as binary but as text in Bas64). Will need to research that... Hmm... On another note this also proves that SWF can actually store higher quality MP3 and it is Flash IDE imposed limitation... May be checking in that direction more(goes along with DAAP anyways) is a good idea too.

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconflashygoodness:
Yes. The Flash 8 IDE actually prohibits me from importing 192kbps MP3s! If I try, it will give me an error. When exporting the movie, Flash will also try to re-encode MP3s in a lossier format. So it's not a technical limitation, but a developer-imposed one.

--
:music: Listen: Flashy Music Gallery
:music: Follow: #Flashybox
I am singing the song that gives birth to the universe.
:iconharm-less:
Great design :P
But certainly a great experiment, thanks for sharing.

Got to love byte arrays :)

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Official Harm-less Website   |   Flash AS2 and AS3 / PHP/ HTML-CSS
:iconwonderwhy-er:
Yeah low level byte array loading opens up way to all formats :)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconcepums:
nu man vinjsh iisti neaizgaaja..
bet izskataas daudzsoloshi :)
pieliec klaat veel tipo tumbinjas kas sakustaas pie basiem.. tipo kaa sabuuferis :)

--
if you live with pigs.. and you look like a pig.. it doesn't mean you have to act like a pig..

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July 10, 2009
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