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Geometry Wars Flash Alpha 0.01 by *wonderwhy-ER:iconwonderwhy-ER:


©2007-2010 *wonderwhy-ER
:iconwonderwhy-er:

Artist's Comments

So it is not really a game but more like a test for future one ;)
Controls
w - forward
a - strafe left
d - strafe right
Mouse click - shoot

It is a remake of my old Bezier fabric in AS 3.0 [link] inspired by GEOMETRY WARS remake for PC [link]
It may not be seen very good on the youtube but the whole backgrounds is made of a similar thing. Difference is that original game is made for video card which means 100X more control points which looks fantastic. Especially when black holes arrive :D

Edit 26.04.2007: Don't know how it is possible but after refresh blue liens have disappeared... If some oen will have alike bug then tell me. I will try to find out why that happened… May be osme bug in new flash… Or DA maintains or something…
Edit 27.05.2007: Decided to rename to Alpha becouse it is far from being finished... And i laso made grid size smaller. So it loosk a little bit more smooth. Though it is near it's limit now. May be i will make some optimisations latter...

Comments


love 5 5 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:icondieandbeholdmywrath:
Well I found a glitch that's hard to redo (Not impossible though) where the "GRJKHH!!" spikey lines will go crazy in place for ages!

It's spme really awesome programming though! Very impressive!

--
According to our station! All without exception!
On the blood of our fathers, on the blood of our sons, we swore to uphold the Covenant! Even to our dying breath!
:iconswerno092:
DANG! Amazing, this must be consisting of over 2000 lines of code >.< amazing as usual ER

--
Life is changing, its getting complicated, simple joys are hard to enjoy now . . .

A very Merry Christmas to everyone!
:iconwonderwhy-er:
mmm. No now 200. somwhere near 100. Tough the ideas is even smaller. Somwhere near 30 :D It is jsut copypasted :D

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconwonderwhy-er:
Hmm. Havent seen any yet...

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconswerno092:
0.o gah i wanna kill you, your so freakign good at flash >.<

--
Life is changing, its getting complicated, simple joys are hard to enjoy now . . .

A very Merry Christmas to everyone!
:iconwonderwhy-er:
It is not about pogramming :D Open physics books. They have all the in one line :D :D :D And even more :D

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconswerno092:
I love physics its my favorite and top subject, but i just cant apply the concepts to flash

--
Life is changing, its getting complicated, simple joys are hard to enjoy now . . .

A very Merry Christmas to everyone!
:icondieandbeholdmywrath:
Another glitch.
When hitting the very top or far left sides of the area, the pod will bounce off. If done at high speed while backwards the pod will go off screen and game freezes and refresh needed.

And 1st refresh: All other comments but my first one get replaced by one comment box apparently made by noone, and the comment is "[b]~[/b]"

After 2nd Refresh: All back to normal, but pod seem to turn around if touches wall again.


GAH!

--
According to our station! All without exception!
On the blood of our fathers, on the blood of our sons, we swore to uphold the Covenant! Even to our dying breath!
:iconthelochness07:
amazing, truly. i have an idea to maybe make it even more visually catching: have the blue lines change from a very dark blue (just barely visible) to an intensely light blue depending on how much 'energy' they contain. so like as they get shoved around they heat up and turn white-ish and then as they return to normal they go back to the dark blue. again, amazing work.
:iconpsykopath:
I started a geometry wars remake in flash once, i was doing it using displacementMapFilter, and I discovered a huge bug in the flash player. It ran differently in: browser on Windows, browser on Mac, Test Movie on Windows, Test Movie on Mac. Every scenario it ran differently so I could not finish it because for some people it wouldbe unplayable. Good work though, it would definitely look better with more control points for smoothness.

--
overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.

Details

April 26, 2007
6.1 KB
33.2 KB
100×100

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