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August 30, 2009
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Well it took me a LOT more time I wanted... After uploading 0.2 version yesterday I spend like 5 more hours and today even more testing few ideas on how to make water simulation that more or less pertains it's volume/speed/inertia without going trough each pair of colliding particles. So I had few ideas of how to do particle against particle collisions without checking particle pairs at all.

Never got to trying the idea as it was pretty weird but 48H competition is right place to test weird ideas don't you think? :D Well it turned out that it is almost impossible to make water stable and more or less pertaining volume without doing particle-particle collisions but here what I got... More or less fine right?

Well only problem that bugs me is that it leaks in some places but fixing it make water aether completely crazy or not that volumetric so I am stopping at this variant.

You can ply with some of the params and stuff. Now to making a game out of it :)
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:iconlordmagtheridon:
LordMagtheridon Dec 2, 2009  Student Traditional Artist
sitais tev baigi labi sanaacis ^^
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:iconmonation:
Monation Aug 30, 2009  Student General Artist
You are a true genius my friend! This is light years ahead of anything else I've seen in flash particle physics. The only thing I do notice is each particle seems to transfer it's entire energy to any particle it hits. What I mean is they seem to be going uphill quite easily.
Anyway this is great. Have a break, you deserve it!
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:iconwonderwhy-er:
I will soon... Seems I will not be able to finish a game out of it today for ludum dare even tough I am pretty close to it...

As for uphill yeah... But reason(at least I believe so) for them doing so is that they push each other... For some reason it work better when wall is close by... Tried a lot to make the them push as good even when wall is not close but failed... It just that such performance comes a big cost of how weird math is... I mean that particles don't directly know about each other lol :D So it is weird but still pretty good huh :)
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:iconlinsy96:
Linsy96 Aug 30, 2009  Hobbyist Digital Artist
Cooool :D
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:iconwonderwhy-er:
Thanks :) Still need to make it in to a game :)
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:iconlinsy96:
Linsy96 Aug 30, 2009  Hobbyist Digital Artist
I agree ;)
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:iconyounglink19:
I can only say one thing on this: Sandboxing with this thing is fun. This one managed not to look laggy!

You should do more things like this and let people experiment around =D
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:iconwonderwhy-er:
Well I plan to as tests for game making :)
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