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:iconwonderwhy-er:

Artist's Comments

So i read about such effect on years ago. But then some half a year ago i stumbled on [link] this. This cool guy remade it on Flash AS2?!?!? And I wanted to check on this thing for some time. So two weeks ago I did check it... I don't know why but his implementation looks awful... Don't know why... So I found few articles in the net about this approach for some 3D engines. Read them. Understood the idea. Checked his code again... Get confused again :D And wrote my version that is 3 times smaller :D But he had one very good approach used there. I used some of his code. Thing is that I was planning to provide displacement map for this effect at once. But he used different approach. He used height map. It is very easy to paint such map in Photoshop. And then in process of creating the filter this height map is transformed in to the displacement map. So I used this approach because I find it very good. Other then that I rewrote everything for AS3 myself because I didn’t like how his variant worked. Too much classes, too much code, too hard to work with. I think Microsoft and Macromedia changed me :) Now I like comfort I programming :relaxed:
So I want to create our gaming site first page based on this cool effect :D I will post the link in my journal when I will finish it ;)

Update 1: Added sounds effects. I will add sound on/off tumorrow and also soudn spectre analysis...
Used some free samples from [link] and [link] and then edited a little.

Comments


love 0 0 joy 0 0 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconthe-titan:
Wow, just wow, how the hell did you achieve that!

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Less trying and more doing.
:iconwonderwhy-er:
I posted link. Basecly idea is veeeery simple. Create a light source(white fading circle) and displacement map for a surface that displaces the light source. I psoted a link to the guys page who sould take real credit. He was first and showed few interesting tricks in his source. Tough the source it self looks confusing... May be i will psot my source after some time...

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconthe-titan:
ahah yeah i downloaded it, hey man its preety Awesome

--
Less trying and more doing.
:iconwonderwhy-er:
It shorly is. I think that is oen of top10 flash effect in the net at the moment :)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconwonderwhy-er:
And thenks for :+fav: by the way :)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconninjkabat:
That is sick.

Like, I think about the coding required, and I physically get sick to the stomach trying to figure it out.

You are a coding God.

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There's a ninja right behind you. Don't see him? Exactly.
:iconwonderwhy-er:
Mmm. Actualy the class i made is 80 lines long. It's more like Adobe/Macromedia achivment then mine... Also as i wrote i took map transformation script from this UnitZeroOne guy. I more or less know what he does with transformation but didn't figured out how at the moment. And other part of code is no so hard... Almoust like using filter on a movieclip :D

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconsmurfmx:
Looks great!

--
SupaShaD: sometimes i think im too stealthy for my own good
Smurf: she ask "is it in yet?" again?

Proud to have made a stripper cry.
:iconwonderwhy-er:
Thanks :)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconfrankenteddy:
I'm a bit confused...
Why couldn't you use a layer mask for that white effect part, and then create a minature light source along with that mask?
Then, instead of 1 background image, you could use layers to make a background, that would be shadowed by the light source?

:/

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August 1, 2007
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