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Submitted on
November 21, 2009
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Mm just very small test to see how well BlendMode based Metaballs effect will work. Well works worser then bitmalFilter based I used before. And a lot worser. Looks little bit more interesting tough :)
Only 100 balls and no collisions. May lagg a little.

It seems that BlendingModes take a lot of calculations and it is not that hard to see why. Making full screen post processing to achieve similar effects becomes a lot more effective with raise of count of objects.
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:icongmaxfun:
gmaxfun Featured By Owner Nov 24, 2009
looking good
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Nov 25, 2009
Thanks :)
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:iconcaiim:
Caiim Featured By Owner Nov 22, 2009
wow, cool!!
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Nov 23, 2009
:) Check previous version. Chemical structures and other stuff ;) I think previous version are cooler :)
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:iconkeydan:
Keydan Featured By Owner Nov 21, 2009
Like a dark blue lavalamp! :D
Nicely done.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Nov 21, 2009
Thanks :)
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