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September 6, 2009
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:iconwonderwhy-er:
So this is work in progress. Was made quickly and roughly so I will update it soon.

Today *JOeYLOL posted his last work on dynamic shadows. Well at the moment I was working/playing with those my experiments of turning images in to physical objects for my games/toys. Well after seeing *JOeYLOL work I asked myself a question "How to make alike shadows but for any input image + efficiently" Well here is my quickly made answer :) Still needs work but it already shows that it is possible. Not very smooth but possible ;)

Use sliders to change shadow effects (first is light blur and second light speed, yeah it is a lot slower here then in reality). And numeric stepper is blur quality. Use button to generate new level and drag smile with your mouse.

Will need to work on it later.
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:iconsteel-fang:
Imagine if RTS games used this instead of ranged vision.

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:brushteeth:
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:iconwonderwhy-er:
Hehe :) Guess small tactical stuff would work well. For large strategies I don't know :)

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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:iconsteel-fang:
Yeah btw this is awesome. I have no idea how to do this stuff >:

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:brushteeth:
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:iconwonderwhy-er:
Hmm, well its displacement map filter :)

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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:iconmadmajicmoo2:
Amazing work:)

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DON'T PANIC
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:iconwonderwhy-er:
Thanks :)

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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:iconmadmajicmoo2:
Your welcome:D

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DON'T PANIC
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:iconeliskan:
Do more on this! Shadows are important, if you could make some realistic 2.5d shadow images you could probably start making money on the code :)
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:iconwonderwhy-er:
By 2.5 you mean isometric?

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
Reply
:iconeliskan:
Yeah or 'fake' 3d without perspective... Flash is perfect for that, now that they have the new 3d API tools
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