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August 9, 2008
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:iconwonderwhy-er:
Well there is little compo for 48 hours game development [link]

So considering that it should be open source I decided to play with Flash Open Source Physics engines. This one is [link]

I must say that it is not very mature engine... But well done one :)

So it does not feature as much object and constraint types as I would like and actually misses a lot of things. For example it misses collision event dispatching. So say that if you write a game with shooting you need to know when some creature is collided with bullet to decrease it's health. So in good engine you add event listener to creature and should get all needed info on collision. With who and with what power it collided and such. Well with APE you can't do that. But it is open source so you can add that if you like. I did and wrote this small test. Well it does not suit my needs... There are no means to make unordinary shaped objects efficiently. I wanted boxes here but you can't have normal boxes in APE as far as I can tell...

So I am finished playing with Apo and i think i will go check [link]

So may be i will be able to do some shitty game in some 30 hours that are left :D
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:iconpsykopath:
Nice :D I had a try at Box2d but the API confused me too much and not enough documentation :shakefish: Hope to see something interesting come from this :)

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overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
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:iconwonderwhy-er:
:) Well we will see. I don't really like using others engines. I will write on this tomorrow :)

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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:iconthecheesegrater:
*theCheeseGrater Aug 9, 2008  Hobbyist Digital Artist
Haha cool :)
sorta reminds me of my old boxes one; [link]
I've been thinking of going back to that one recently... we are doing torque in physics class atm :P

--
Who would suspect the humble CheeseGrater ?

Click here to download "winrar_setup.rar" (586kb): [link]
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:iconwonderwhy-er:
:) Well playing with those two engines i know how i would be making my own :)

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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:iconssjskipp:
Actually, APE does have collision detection events. You need to go into the trunk at the google codes page for it -- it's not ready for a release, but there are a LOT of nifty and useful new things that people have made there.

I've used APE a lot, but I've never been able to make a full game out of it...I want to learn Box2D, since that seems to be faster for rigid objects, and able to support many more things at once.

--
When I get back from hell again
I'm gonna be so elegant
The relevance of my benevolence is evident
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:iconwonderwhy-er:
Well from what i have experianced so far i don't like Box2D. It shore is good if you know how to handle it but pretty crazy... Firstly it seems that it's math is number Dependant. If you change all numbers in your code say making them 2 times smaller you will not get same simulation with 2 times smaller size and/or speed. Or at least that how was with me :) I changed object sizes and world size and it started to behave very strangely :D Everything become slow and such. Changing timeStep or gravity or other parameters in same way didn't change anything lol :D Well strange engine written in style i hate...

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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:iconharm-less:
That's amazing, I've no idea how to make something like this in the first place.

Although, its not really fast, after clicking 40 times in a row, the screen is filled those pills or whatever they are, and its going really slow....

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Official Harm-less Website   |   Flash AS3 / PHP/ HTML-CSS
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:iconwonderwhy-er:
Yeah... Slow and not that rich but simple to use. Playing with 2dBox now and I must say their engine is confusing and uses some old programming styles that make it hard to use and sometiems inefficient... But it seems that it works a lot better.

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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:iconharm-less:
Have you played this game?
[link]

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Official Harm-less Website   |   Flash AS3 / PHP/ HTML-CSS
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:iconwonderwhy-er:
Well just checked. Seen something like this before on NG :) But in this variant graphics is better :)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
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